-- Regarding Scenes --
I will Try to run weekly scenes AT RANDOM so please be prepared. I
can guarantee that such scenes will not cause undue harm to any of my
PC's. For those of you who would like a bit more stability in your life
I am willing to negotiate scheduled scenes
I will also try to run a SCHEDULED scene at least once/month so that
people can stay up-to-date with happenings.
Questions? Ideas? Let me know.
-- Mage House Rules --
Okay my little mage's time for some system rules custom built for Hollow
Dreams!
::Auto Successes::
When attempting most actions* the player may opt to take a single automatic
sucess INSTEAD of rolling. Auto successes taken in this matter are treated
as though the player rolled one success at difficulty (Eg, Action Difficulty
= 7, then the Auto success = 7). It is also important to note that Willpower
may NOT be combined with auto sucesses.
* Auto sucesses may not be applied to actions with a difficulty of 9
or 10.
::Counterspell::
Casting counterspells takes a lot of effort in two ways. Firstly, the
one casting the counterspell has to have at least one dot in ALL spheres
being used in the spell they wish to counter. Missing any part simply
means that the spell will go off in a different manner. The second half
of casting a counterspell is a Perception + Awareness check difficulty
7. The more sucesses there are the greater chance that the counterspell
will go through.
::Experience Costs::
Experience will be coverd using the following table. Please note that
the character must be able to justify all gains through experience In
Character. Please talk to me if you would like to discuss how this can
be done.
| Trait |
New Ability |
New Sphere |
Willpower |
Ability |
Attribute |
Specialty Sphere |
Other Sphere |
Arete |
Background |
| Cost |
3 |
10 |
current |
current x2 |
current x4 |
current x7 |
current x8 |
current x8 |
current x3 |
::"Hand of God"::
This is something which I didn't want to address so specifically but I've
decided that it might be best to get out into the open air. Since I prefer
to have games where the players take the lead and only intervene to progress
the storyline or to referee. I wish to let it be known that players are
responsible for thier own actions. If the character performs a foolish
act they will feel the consequences of that act. There is however a singular
expection to the rule; Players who inadvertantly make foolish mistakes
may pettition for "Hand of God". This means that corrective measures can
be taken to lessen consequences of the action. Please do not abuse this,
I wasn't born yesterday.
::Hollowers::
I would like to make the official announcement that I am using the Second
Edition Archetype for Hollow Ones. This means that I am throwing out the
Goth-Emo-Anti-social version that Revised makes them out to be. I prefer
to think of them as being Tradition-less. If you want to be a Goth-Emo
Hollower then fine, be that way :P
::Paradox::
Players may choose to take paradox as un-soakable damage (Backlash). 1
Paradox = 1 Bashing. 5-6 Paradox can be taken as Lethal. Anything higher
than that becomes Aggravated damage. I am also playing with new forms
of Paradox; Temporary, Long-term and Permanent. The dissipation times
are as follows; Temporary - 24 hours, Long-term 3 weeks, Permanent - Till
ye' die. Much like Backlash, Paradox levels compound on one another; 5
Temporary = 1 Long-term, 3 long term = Permanent.
::Rotes::
Characters may use any of thier 5 starting rotes w/o penalty*
Roll: Arete - Difficulty (6) You
may use this page to help you find rotes. *Players MUST get ALL rotes
approved BEFORE using them. Sorry guys but there are just too damned many
for me to pick through >.<!
::Quintessence::
It has been brought to my attention that the maximum Quintessence and
Avatar are tightly linked. This is something that I would like to change.
The maximum quinessence at creation is 8, regardless of Avatar rating.
Avatar will however determine quintessence gains and expenditure. Gain/day
= Avatar (Assuming they are at the Chantry node.) Expend Avatar + 1.
::Spells::
*See Rotes*
::Step Sideways::
Roll: Arete [Requires Spirit 3] - Difficulty 7 or 8
::Useful Links::
Lexicon -- http://www.elfman.org/mage/awake2.html
Rote Database -- http://ord.sector808.org/rotedatfr.html
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