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Places
of Interest
Rose
Castle
Each campus of the London International Arts College has a Rath to one
of the four outer towers of the truly enormous Rose Castle with a one
mile diameter. There is a fifth tower, even higher, located in the
center. This castle is huge and the overall design is a circle with a
cross in the center. This pattern creates four open courtyards, all
laid out as elegant gardens featuring ornate fountains at their hearts.
There are rumored to be a number of secret chambers and passages in the
castle itself. The castle is much larger than the space actually needed
for the University and contains more than its share of isolated or
abandoned corridors. The grounds of the school are quite extensive.
They consist mostly of vast, sloping lawns speckled with flowerbeds and
vegetable patches. More information is available on the forums.
The
Cavern
This Freehold is located in the basement of a Camden High Street
butcher shop. The walls are made of rock and covered in places with
thin ice, lit by the dancing flames of a balefire, placed on a big
heavy round silver plate and chained to the middle of the ceiling. The
bed is covered neatly by soft and warm animal furs, draping to the
floor. There is a decorated chest, inside and around which, there are
animal bones, ordered according to size and fashion, each in its place
and all turned in the same manner. In the center of the room, exactly
under the hanging silver plate, there is a big grinding wheel. Around
the walls, in various places and in perfect order, are a collection of
severed paws formerly belonging to different kinds of chimerical
beasts. All paws would be hanging on thin silver chains and have labels
on them, containing the creature's name and a date... All except one.
Above the workbench, nailed with a thick steel nail and embraced in a
silver bracer, is a huge blue hand, most likely belonging to a
particularly big troll, with thin ice growing around it. It, too, would
have a label, yet the label would remain empty. Right in front of the
staircase is a huge white bearskin, nailed to the ceiling upside down.
Behind it there is a stony tunnel, hardly lit by anything and heavily
equipped with simple yet efficient hunting traps. The tunnel's other
end would emerge into a forest and its other end would be carefully
hidden with leaves, and noticeable mostly due to the trod leading away
from it... The trod itself however would be thin and difficult to
track, at times hiding beneath the leaves or twisting around thick
tree-trunks. It is likely that during winter the trod would be even
harder to follow as the tree-leaves would drop and be covered with snow.
The
Magic Toybox
From outside, this shop looks like many others in the neighborhood. It
is a two story affair with an outside staircase on the side leading to
the second floor landing. Further inspection reveals the second story
to be residential in nature. The ground floor has a street facing door
with an ornately decorated gold colored sign with the words "The Magic
Toybox" emblazoned in bright green above it. Inside the sho are neat
shelves and table displays with room to walk around. On the shelves are
a variety of toys, dolls and games. Many of the toys are hand crafted
one of a kind items though there are some 'stock' toys and games as
well. Mixed in with these items are other toys and items that only
those with enchanted eyes can see: chimerical playthings of a harmless
nature. Access to the rear of the store is blocked by a counter. On top
of the counter rests a cash register and older style credit card
machine. Part of the counter has a smoky glass window that prevents
easy viewing of the items inside. Two signs are placed on the counter
above the glass area, one chimerical and one mundane. The chimerical
sign reads: "No Childlings allowed." The other sign visible to all
reads: "No checks accepted. The Management." Behind the counter area,
on the far wall is a rounded doorway kept closed. Above that door is
another chimerical sign: "For Special Orders See The Owner" which is
attached to a chimerical kite shield. On the right side of the shield
hangs a chimerical sword while to the left hangs a chimerical battle
axe. The doorway behind the counter leads to stairs going down. To
mundane eyes, it's just a storeroom, mostly empty with a wooden lathe
and a worktable with a stool and an old folding cot. Chimerically, the
room looks quite different. It's still a storeroom but the center of
the room is dominated by a blacksmith's forge within which burns a
greenish flame. Balefire. Floating at the ceiling are several glowing
balls which add illumination to the room. An anvil rests near the forge
where other blacksmith tools are found. Half completed projects are
placed about the room. A tunnel is dug into the far wall, covered by a
tarp, which leads outside the freehold to the Dreaming side. Nearby on
the silver path is parked a large colorful gas balloon with a gondola
that can carry five passengers.
Wyrmtongue
Library
Located at 13 Camden High Street, near the Morning Crescent tube
station and close to across the street from Paradise in Flesh and
Blood, this unassuming shop is the home of the greatest foe of one of
the most evil men ever to set foot in London.
This 4-story building includes both Valerian's home and his book/occult
store.
Basement: Agnes' and Valerian's respective lairs. She has an area set
aside from a storage space (I'll let her describe it better.) and he
has a tea room, the walls lined with books, both real and chimerical
save for where there's a fireplace and a small wet bar, stocked with
remarkably low-quality alcohols and high quality teas. A small icebox
and the proper paraphernalia for tea making are also there. In the
center of the room there is a table with 13 high-backed armchairs, some
sturdy enough to hold even the heaviest troll.
Ground Floor: Shop
First Floor: Vacant/Bare Storage
Second Floor: Living Quarters - Living room, etc
Third Floor: Living Quarters - Bedrooms, etc.
Argentis
Freehold
To mortal eyes, Argentis Freehold is simply an abandoned warehouse.
However, the Changeling and the Enchanted, it becomes something more.
The basic design of Argentis is fairly simple. One enters into a large
atrium furnished with comfortable furniture. The Balefire roars in a
fireplace set in the front wall. To the left, doors open into a garden
courtyard. To the right is a bar, staffed by Kinain, and past the bar
the door to the principle Freehold offices, those reserved for the
Reeve and the Steward. Directly ahead is the master staircase which
leads to the upper rooms. These rooms vary in comfort and interior
design. They include offices for other courtly officials, state rooms
for other nobles and visiting diplomats, servants’ quarters, and
comfortable rooms for other Fae seeking refuse from Banality. The
double doors at the top of the stairs lead to a large hall which can be
used as a throne room, a ball room, or a room for other special events.
Also on the upper floors are a game room, a theatre, and a soundproof
music room. The Count and Countess’s private quarters are on the fifth
and top floor and take up the entire floor. A side stairwell leads to a
lower level. Spare weapons are stored here and most of this space is
devoted to a sparring ring. However, a wine cellar is also accessible
and a hidden passage in one wall leads to the sewers for the benefit of
the Sluagh.